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Interactive Explainer

Responsive Design

Layouts that adapt: fluid units, media queries, and responsive images.

🎯Key Takeaways
Use relative units and max-width for fluid layout.
Media queries change styles at breakpoints; mobile-first is common.
Responsive images (srcset/sizes) and touch targets improve UX.

Responsive Design

Layouts that adapt: fluid units, media queries, and responsive images.

~2 min read
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What you'll learn
  • Use relative units and max-width for fluid layout.
  • Media queries change styles at breakpoints; mobile-first is common.
  • Responsive images (srcset/sizes) and touch targets improve UX.

Lesson outline

The goal: one codebase, many screens

Responsive design means one HTML/CSS codebase that adapts to different viewport sizes instead of separate mobile and desktop sites. Users get a usable layout on phone, tablet, and desktop.

Three pillars: fluid layout (relative units and flexible containers), media queries (different styles at breakpoints), and responsive assets (images and touch targets that scale).

Fluid layout and units

Use relative units (%, em, rem, vw/ vh) so layout scales. rem is tied to the root font size and is predictable for spacing and typography; em is relative to the element’s font size.

Avoid fixed pixel widths for containers; use max-width and width: 100% so content can shrink on small screens. Flexbox and Grid with fr and minmax() make columns and gaps adapt automatically.

Media queries

@media (min-width: 768px) (and similar) let you change styles at breakpoints. Common approach: start with mobile styles (mobile-first), then add rules for larger screens. Query on width, height, orientation, or prefers-reduced-motion.

Use media queries to switch layout (e.g. from single column to grid), adjust font sizes, or show/hide elements. Keep breakpoints consistent (e.g. 640, 768, 1024 px) or use CSS custom properties. One breakpoint for tablet and one for desktop is often enough.

Mobile-first

Base styles = small screen. Then @media (min-width: 768px) and up for tablet.

Responsive images and touch

img with srcset and sizes (or picture) serves the right resolution and crop for the viewport. Use max-width: 100% and height: auto so images scale. On touch devices, ensure tap targets are at least 44×44 px so fingers can hit them reliably.

Learn more: [MDN – Responsive web design](https://developer.mozilla.org/en-US/docs/Learn_web_development/Getting_started) (Media queries, Responsive images).

Key takeaways

  • Use relative units and max-width for fluid layout.
  • Media queries change styles at breakpoints; mobile-first is common.
  • Responsive images (srcset/sizes) and touch targets improve UX.

Related concepts

Explore topics that connect to this one.

  • CSS Layout (Flexbox & Grid)
  • Accessibility
  • User Experience (UX) Basics

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